Fulltext results:
- compiling_and_running_1.15_or_earlier_qmake
- sday. ===== SDK requirements (1.15) ===== ==== Doomsday client, server, and libraries ==== **Windows** The compiler w... ==== Building with Qt Creator ===== - Open **doomsday.pro** in Qt Creator. This is the main project fil... c component. Note, however, that most require the Doomsday 2 libraries (libcore, libgui, libappfw, libshell)... e is to set the CONFIG variable to enable/disable Doomsday build options (e.g., ''deng_fmod''). See below fo
- libcore
- set of libraries that act as the foundation of [[doomsday_client]], Server, [[shell]], and other applications. Everything bu... ]] contains all the common subsystems shared by [[doomsday_server]] and [[doomsday_client]]. ===== Legacy / C lan... defined by the [[automated_build_system]]. The [[doomsday_client]] and [[doomsday_server]] use the same version number as libcore. =====... ed_library]] * [[internal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging
- player_controls
- rolling players, and how this works in the client/server architecture that Doomsday is using. ===== Motivation ===== Why are play... how input events are used to control players. The server receives two things: * Periodic position, ve... e enough to the real situation. For instance, the server will execute player actions (such as firing a wea... t latency-free position of the local players. The server will respect this information and apply necessary
- source_prefixes
- his article lists the name prefixes used in the [[doomsday]] source code. The most abstract class in each ca... neral (high level) networking | | Sv| Specific to Server | ====== Playsim & game world ====== ^ Prefi