Fulltext results:
- 1.9.0-beta7
- <noinclude> {{update}} {{verlinks|Doomsday|1.9.0-beta6.10|1.9.0-beta7|1.9.0-betaX}} </noinclude> The objecti... ind the [[unified_networking]] is that the client/server operating model will be used in single-player gam... ate processes (one for the client and one for the server), both linked to [[libdeng2]] (and to [[libdeng]]... ons, and the old memory zone for legacy use. * Server and client separate at the process level. * Se
- 1.15
- pg?320x0}} **UI improvements.** Refinement of the Doomsday UI continues: the tutorial has been made a little... IWAD folder in the Home screen.** Allows starting Doomsday without the frontend or any command line options.... his is significant progress toward an independent Doomsday. **Bug fixes.** See the [[detailed_list_of_changes_in_doomsday_version_1.15|Detailed notes]] to see a summary of
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-arou... endering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is now more... ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12
- 1.10
- [refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) a... wberry:** The option for launching as a dedicated server has been removed. Instead, servers should be started using the new Doomsday [[:shell]] application. * **Mac OS X:** The in... ation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions doe... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- 1.9.7
- ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only show... esently you must use the console to configure the server and start the game. For instance, the following ... d set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... u providing an easy method of leaving the current server and displaying connection info. * State persis... Zero) ==== * Automatically shows multiplayer servers and all saved games. * Unplayable games with ... The multiplayer UI automatically displays local servers and asks the master server for public games. *
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anything t
- detailed_list_of_changes_in_doomsday_version_1.11
- ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering and uses ... ===== UI ===== * Internal improvements in Doomsday's window manager, allowing fullscreen resolution ... *defaultstyle.pack** and it's currently part of **doomsday.pk3**. * [[:ringzero]]: the available games ar... the [[:de_menu]] that opens when clicking on the Doomsday logo in the right side of the [[:task_bar]]. *
- detailed_list_of_changes_in_doomsday_version_1.9.7
- found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated server memory leak [disabled fast zmallocs] * memory z... ller than is common today. So to preserve quality Doomsday would split "large" graphics up into two smaller
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced client position changes. Now uses TCP. Can handle many simu
- detailed_list_of_changes_in_doomsday_version_1.10
- article lists the important changes in [[version:doomsday_version_1.10]]. ====== Fixed bugs ====== ===... nd secret counts during (co-op) intermission: the server was not sending the map's total kill, item and se... sounds (making old clients incompatible with new servers). * Client's view color filter is appropriately cleared when connecting to a server. * Heretic|Hexen: Torch powerup is now rendere
- 1.9.0-beta_x
- or deng2 config. | | [[unified_networking]]| WIP| Doomsday is split into server and client executables even for single-player gam... ssion of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the... er to all kinds of resources and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game resources. | ===== BetaX ====
- 1.14
- evamped using our new [[ui_framework|framework]]. Servers not announced to the master server listing can be seen automatically in the Home Screen and in the Multi... ccess saved games via the Home Screen and allows Doomsday to extract information such as which game they ar... ?235x0}} **Tutorial.** If you are unfamiliar with Doomsday's UI, there is now a guided tutorial that walks y
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... (see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.8|detailed notes]]). ==== Fixes ===... _bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} =====... If you are upgrading an existing installation of Doomsday, note the following: * The default bindings fo