Fulltext results:
- activation_requirement
- == The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the playe... == The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the play... == The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player d... == The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the playe
- reference_guide
- 2002 (PDF)}} ===== Introduction ===== [[games:Doom]] has a number of hard-coded line and sector type... tor types are entirely separate from the original Doom types. Both the extended and the standard types c
- examples
- in the map are changed to SP_FACE1. The standard Doom switch sound swtchn is played upon activation. Th
- line_type
- About XG lines ===== An //XG line// is a normal Doom line whose type is set to an //XG line type//. XG
- map_object_reference
- ggered. This is when a reference is used. With [[doom]]'s built in [[line_special]]s this is typically
- sector_type
- he player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG
- sector_wind
- gle. Vertical wind affects Z momentum. Standard [[doom]] gravity corresponds a vertical wind of –1. Wind
- plane_move @xg:class
- is being affected. | ===== Speeds of original Doom plane movements ===== A reference for when one