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activation_requirement
6 Hits, Last modified: 8 years ago
== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the playe... == The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the play... == The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player d... == The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the playe
reference_guide
2 Hits, Last modified: 7 years ago
2002 (PDF)}} ===== Introduction ===== [[games:Doom]] has a number of hard-coded line and sector type... tor types are entirely separate from the original Doom types. Both the extended and the standard types c
examples
1 Hits, Last modified: 7 years ago
in the map are changed to SP_FACE1. The standard Doom switch sound swtchn is played upon activation. Th
line_type
1 Hits, Last modified: 7 years ago
About XG lines ===== An //XG line// is a normal Doom line whose type is set to an //XG line type//. XG
map_object_reference
1 Hits, Last modified: 5 years ago
ggered. This is when a reference is used. With [[doom]]'s built in [[line_special]]s this is typically
sector_type
1 Hits, Last modified: 6 years ago
he player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG
sector_wind
1 Hits, Last modified: 7 years ago
gle. Vertical wind affects Z momentum. Standard [[doom]] gravity corresponds a vertical wind of –1. Wind
plane_move @xg:class
1 Hits, Last modified: 6 years ago
is being affected. | ===== Speeds of original Doom plane movements ===== A reference for when one
teleport @xg:class
1 Hits, Last modified: 6 years ago
in the target [[sector]]. Similar to the original Doom teleport [[line special]]. ===== Parameters ===

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