Fulltext results:
- defs
- er__: 1 custom: False damage: 0 doomEdNum: 3004 flags: [ 0x400006, 0x40000,
- app
- n. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# ( #@Arg_HTML~Number,id~@# ) Query the val... / is one of the internal ammo type IDs defined in doomdef.h or h2def.h. #@Identifier_HTML~giveArmor~@#
- audio
- In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots ... for playing. //sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences... of one of Heretic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(
- core
- r built-in classes and other integral features of Doomsday Script. ===== Functions ===== #@Identifier... ( ) Returns the current search path for imported Doomsday Script modules. The return value is an array:
- clientconfig
- s run by **Config.ds**. [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clien
- savedsession
- nversion was attempted. SavedSession.convert("doom1-ultimate", "/legacysavegames/doom1-ultimate/DoomSav0.dsg") #@Identifier_HTML~convertAll~@# ( #@Arg_HTML~Text,gameId~@# ) Performs conv