Fulltext results:
- model
- The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]... nents: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals ... actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific poi... the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primar
- scripting_with_stateanimator
- [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The object... i>__init.ds__</nowiki>''. This is assumed to be a Doomsday Script module and will be executed immediatel
- low-level_image_filtering
- ====== Low-level image filtering ====== The Doomsday 2 file system supports basic image filtering opera
- shader
- declaration in the shader source code. This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variables to a specified i... e variable in GLSL and use it (no declarations in Doomsday's shader definition are needed). The values a... parate source files. Below is an example of using Doomsday Script to modify an inherited shader. <code>
- particle @assets:texture
- texture. | ===== Particle texture numbers ===== Doomsday 2.0 supports up to 300 different texture part
- reflect @assets:texture
- spaces. | ===== Interior vs. exterior ===== Doomsday will use the exterior reflections for objects