Fulltext results:
- use_hires_textures_in_your_map
- d "Tolwyn" Shaw, as first submitted to Dr Sleep's DOOM Apothecaryhttp://drsleep.newdoom.com/index.shtml is also available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== Thi... ames playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overv
- load_resources_from_command_line
- ad the [[http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download|jDoom Resource Pack (jDRP)]] from the deng project page. - Place th... *jDRP.pk3** file in **/usr/local/share/deng/Data/jDoom/** - Place the **jDRP.ded** file in **/usr/local/share/deng/Defs/jDoom/** - Use the [[-file]] option to load the PK3.
- use_deds_in_doom_builder
- ing DoomBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED int... selection box with the label **Game** (this tells Doom Builder what game we are editing for). * From here you need to select **jDoom** * Click **OK**. ====== STEP 2: Creating t... lick on **Scripts**. This menu contains all the jDoom specific lumps that can be edited in Doom Builder
- create_a_new_monster
- r for use in your wads. Back in the early days of Doom editing when DeHackED? was first released, one of... ly based on the Barrel definition found in /Defs/jDoom/Objects.ded. We will be creating new State defini... the wad you want to edit (remembering to select jDoom from the Game selection box). The problem we now
- start_doomsday_from_steam
- sday.exe if you had lets say named your copy exes doom1 and doom2 then just rename that to dommsday and your good. Note: at this point you could set it up for... e now is **//"F:\Doomsday\bin\Doomsday.exe" -game doom1-ultimate @F:\doomsday\1.rsp//** note this assume... 52/dday10.png -Step1E: if you have lets say the JDoom Resource pack that you want to load you can use t
- customize_lens_flares
- exec.cfg should be in your runtime directory Run\jDoom\). The default lens flares are activated with the... d flareconfig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a
- use_custom_sound_effects
- the original samples. For example, to replace [[j_doom]]'s rocket launcher sound, the file **dsrlaunc.wav** would be placed in the **Data/jDoom/Sfx/** directory. Another way to specify an [[ex
- combination_lock
- es are, you have felt somewhat limited by [[games:doom]]'s key-locked doors when creating maps. Being co
- create_a_light_thing
- the wad you want to edit (remembering to select jDoom from the *Game* selection box). The problem we n
- create_custom_sprites
- }} {{cleanup}} How can I make my own Sprites for Doom? First get yourself a Wad editor (doesn't matter
- record_movies
- {{cleanup}} How can I record movies (Doom Demos)? First of all, cameras are just invisible players so
- use_oculus_rift
- while standing up to fully match the pose of the Doom Guy. The //Apply Desktop Settings// button will
- zoom_script
- et/talk/discussion/2406/zoom-script-heretic-hexen-doom/p1|Tolwyn]] wrote: > Thought I'd share this scri