Fulltext results:
- reference
- ====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a scripting language with features such as a class-b
- app @script:module
- n. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# ( #@Arg_HTML~Number,id~@# ) Query the val... / is one of the internal ammo type IDs defined in doomdef.h or h2def.h. #@Identifier_HTML~giveArmor~@#
- audio @script:module
- In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots ... for playing. //sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences... of one of Heretic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(
- savedsession @script:module
- nversion was attempted. SavedSession.convert("doom1-ultimate", "/legacysavegames/doom1-ultimate/DoomSav0.dsg") #@Identifier_HTML~convertAll~@# ( #@Arg_HTML~Text,gameId~@# ) Performs conv
- language
- ====== Doomsday Script language ====== ===== Built-ins ===== ==== Built-in types ==== * Number *... lue as a text string | ===== Modules ===== The Doomsday Script Standard Library consists of a collect
- record
- ====== Records are simple data structures in [[:Doomsday Script]] that contain a set of unordered, nam... he application). ===== See also ===== [[script:walkthrough:records|Doomsday Script tutorial: Records]]
- clientconfig @script:module
- s run by **Config.ds**. [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clien
- core @script:module
- r built-in classes and other integral features of Doomsday Script. ===== Functions ===== #@Identifier... ( ) Returns the current search path for imported Doomsday Script modules. The return value is an array:
- defs @script:module
- er__: 1 custom: False damage: 0 doomEdNum: 3004 flags: [ 0x400006, 0x40000,
- basic_expressions @script:walkthrough
- serialized block of memory cannot be modified via Doomsday Script. $ a = [1, 'One', {1:'One'}] $
- records @script:walkthrough
- == Records ====== Records are the foundation of Doomsday Script. Each namespace and module is a record