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Matching pagenames:

  • create_a_windows_shortcut_for_doomsday
  • run_doomsday_on_old_hardware
  • start_doomsday_from_steam
  • use_deds_in_doom_builder

Fulltext results:

use_hires_textures_in_your_map
62 Hits, Last modified: 16 years ago
d "Tolwyn" Shaw, as first submitted to Dr Sleep's DOOM Apothecaryhttp://drsleep.newdoom.com/index.shtml is also available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== Thi... or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) textu
create_a_light_thing
21 Hits, Last modified: 8 years ago
a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your c... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will en... number of a THING, I will be using [[[http://www.doombuilder.com|DoomBuilder]]] but there are many other editors that can do this. ===== STEP 1: Header and
use_deds_in_doom_builder
21 Hits, Last modified: 10 years ago
{{cleanup}} * //Using [[http://www.doombuilder.com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various diffe... ethod I'm going to describe here deals with using DoomBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED into a spec
create_a_new_monster
20 Hits, Last modified: 15 years ago
article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]].... and using [[ded]] files and how to load them in [[doomsday]].// ====== Using existing resources to cre... r for use in your wads. Back in the early days of Doom editing when DeHackED? was first released, one of
start_doomsday_from_steam
18 Hits, Last modified: 13 years ago
e pack. ====== Step 1 ====== Navigate to your doomsday/bin folder and then make 2 copies of doomsday.exe you can rename them if you want witch i did to he... our list thats great but we want them to point to doomsday.exe not the copys so right click on them and select properties and change the target to the doomsday.exe if you had lets say named your copy exes
load_resources_from_command_line
11 Hits, Last modified: 19 years ago
using command line options (in Linux). Assuming Doomsday (deng) is installed in **/usr/local/share/den... ad the [[http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download|jDoom Resource Pack (jDRP)]] from the deng project page. - Place th... *jDRP.pk3** file in **/usr/local/share/deng/Data/jDoom/** - Place the **jDRP.ded** file in **/usr/loc
use_oculus_rift
8 Hits, Last modified: 7 years ago
====== How to use Oculus Rift with Doomsday ====== This article contains some helpful tips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is sup... ions ===== - Plug in Oculus Rift. - Launch Doomsday and a game. Doomsday should detect that you h
create_a_windows_shortcut_for_doomsday
5 Hits, Last modified: 13 years ago
tutorial for making a custom Windows shortcut for Doomsday, courtesy of [[http://dengine.net/forums/memb... ?mode=viewprofile&u=1082|code120]] - Open the Doomsday Frontend, press //Alt+C// to get the command ... ct all & copy. - Create a **.bat** file in the Doomsday folder, with the following commands (paths are examples):<code>D:\Doomsday\bin\Doomsday.exe -basedir... (paste here the
use_custom_sound_effects
3 Hits, Last modified: 15 years ago
the original samples. For example, to replace [[j_doom]]'s rocket launcher sound, the file **dsrlaunc.wav** would be placed in the **Data/jDoom/Sfx/** directory. Another way to specify an [[ex... is to use the [[sound]] definition "Ext" key. [[doomsday]] will automatically detect the format of a s
create_custom_sprites
2 Hits, Last modified: 16 years ago
}} {{cleanup}} How can I make my own Sprites for Doom? First get yourself a Wad editor (doesn't matter... l size keeping the aspect ratio (this should mean Doomsday won't distort your sprite frame when it's pla
customize_lens_flares
2 Hits, Last modified: 16 years ago
exec.cfg should be in your runtime directory Run\jDoom\). The default lens flares are activated with the... d flareconfig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a
zoom_script
2 Hits, Last modified: 8 years ago
et/talk/discussion/2406/zoom-script-heretic-hexen-doom/p1|Tolwyn]] wrote: > Thought I'd share this scri... 've been using for years on zooming in and out in Doomsday. > > Yes, you could create an alias that ref
combination_lock
1 Hits, Last modified: 8 years ago
es are, you have felt somewhat limited by [[games:doom]]'s key-locked doors when creating maps. Being co
record_movies
1 Hits, Last modified: 16 years ago
{{cleanup}} How can I record movies (Doom Demos)? First of all, cameras are just invisible players so
run_doomsday_on_old_hardware
1 Hits, Last modified: 19 years ago
}} This article contains tips about optimizing [[doomsday]] for older hardware. ====== Slow CPU =====

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