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model
11 Hits, Last modified: 5 years ago
The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]... nents: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals ... actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific poi... the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primar
shader
4 Hits, Last modified: 8 years ago
declaration in the shader source code. This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variables to a specified i... e variable in GLSL and use it (no declarations in Doomsday's shader definition are needed). The values a... parate source files. Below is an example of using Doomsday Script to modify an inherited shader. <code>
scripting_with_stateanimator
2 Hits, Last modified: 6 years ago
[[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The object... i>__init.ds__</nowiki>''. This is assumed to be a Doomsday Script module and will be executed immediatel
low-level_image_filtering
1 Hits, Last modified: 7 years ago
====== Low-level image filtering ====== The Doomsday 2 file system supports basic image filtering opera
particle @assets:texture
1 Hits, Last modified: 8 years ago
texture. | ===== Particle texture numbers ===== Doomsday 2.0 supports up to 300 different texture part
reflect @assets:texture
1 Hits, Last modified: 8 years ago
spaces. | ===== Interior vs. exterior ===== Doomsday will use the exterior reflections for objects

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