Fulltext results:
- quick_guide_to_amethyst @devel
- rest of the CMake projects. - Create a build directory. This should be outside the Doomsday source... //amethyst// and //amestd// into the appropriate directories. On Windows the installation is done to a... rectory called //inst// under the Amethyst source directory. ===== Generating documents ===== To ... on Unix, run this command in the Amethyst //doc// directory: <code> # amethyst -dHTML guide.ame > gui
- overview_of_resources_doomsday_1.x @modding
- s with external resource files placed in specific directories. External resource files are easy to us... long as a resource file is placed in the correct directory, Doomsday will load and use it automaticall... s own subdirectory under the //data/<gamemode>/// directory. The table below lists the resource classes... sound effects for Doom II would be placed in the directory //data/doom2/sfx///. The resource class d
- readme_windows @guide:2.3
- SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multime... ported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware... and will access the IWAD files in the Steam games directories. * Compatible games purchased from [[ht... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil
- readme_windows @guide:2.2
- SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multime... ported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware... and will access the IWAD files in the Steam games directories. * Compatible games purchased from [[ht... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil
- readme_windows @guide:2.1
- SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multime... ported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware... and will access the IWAD files in the Steam games directories. * Compatible games purchased from [[ht... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil
- readme_macos @guide:2.3
- and will access the IWAD files in the Steam games directories. * Using the ''-iwad'' command-line opt... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for ... und and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured on
- readme_macos @guide:2.2
- and will access the IWAD files in the Steam games directories. * Using the ''-iwad'' command-line opt... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for ... und and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured on
- doomsday @guide:2.3:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... oaded when the ''-game'' option is used to launch directly into a game. ; ''-reset'' : Reset the en
- doomsday @guide:2.2:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... oaded when the ''-game'' option is used to launch directly into a game. ; ''-reset'' : Reset the en
- running_doomsday_in_unix @guide
- [wad]]s: * Use the special automatic resource directories. You have two options: the user-specific [[auto_directory]], or the system-wide [[auto_directory]]. * The user-specific [[auto_directory]] is located in the [[runtime_directory]]. The [[us
- readme_macos @guide:2.1
- and will access the IWAD files in the Steam games directories. * Using the ''-iwad'' command-line opt... e the path to the IWAD to use, or the path of the directory under which IWADs are located. Doomsday wil... n have the IWADs for all games stored in a single directory; Doomsday will use the appropriate one for ... und and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured on
- doomsday @guide:2.1:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... mmand line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... per, all levels). ; ''-warp'' : When starting directly into a game using ''-game'', automatically a
- 1.9.0-beta1...4 @version
- been enhanced with the possibility to map entire directories to a virtual location. By default there i... chance of file name collisions thanks to CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not c... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... msday Map Update): map data objects are no longer directly accessible from plugins; all changes go thro
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... angle, not affecting the player's movement (body) direction. * Side-by-side stereoscopic rendering m... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,... see: [[:superclass]]. * Added an ''@include'' directive to be used in [[:info]] documents to includ