Fulltext results:
- doomsday @guide:2.2:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... a></html> System-level paths configuration (''basedir'', ''libdir'', ''iwaddir''). This is checked after //~/.doomsday/paths //. The [[guide/configuration|s
- doomsday @guide:2.1:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... a></html> System-level paths configuration (''basedir'', ''libdir'', ''iwaddir''). This is checked after //~/.doomsday/paths //. The [[guide/configuration|s
- doomsday @guide:2.3:man
- ==== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... a></html> System-level paths configuration (''basedir'', ''libdir'', ''iwaddir''). This is checked after //~/.doomsday/paths //. The [[guide/configuration|s
- 1.9.0-beta1...4 @version
- chance of file name collisions thanks to CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not c... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- inite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in de... _LocateAllGameResourcesWorker() [e.g., -iwad (homedir)/some.wad; respect the NO_DESCEND flag; fixed by ... failed locating iwads in root of Doomsday install dir * investigate possible dedicated server memory... =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea
- running_doomsday_in_unix @guide
- s located in the [[runtime_directory]]. The [[userdir_option_]] defines the [[runtime_directory]]. By d... sday]]. If you e.g. have the resource pack **~/mydir/model.pk3**, just use -file ~/mydir/model.pk ====== Starting the game ====== The [[snowberry]] l... h if [ -d ~/.deng ]; then /bin/true; else mkdir ~/.deng; fi /usr/local/bin/doomsday -game jdoom -
- readme_macos @guide:2.1
- file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... // : Customized file path configuration (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configur
- readme_macos @guide:2.2
- file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... // : Customized file path configuration (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configur
- readme_macos @guide:2.3
- file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... // : Customized file path configuration (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configur
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- ed with Shift-Tilde.) * New command [[:apropos_cmd]] that summarizes all information containing a sp... omsday/paths** can be used for specifying the basedir, libdir, and iwaddir. ==== Unix ==== * Snowberry can be excluded from the build. ====== Contributors =
- readme_windows @guide:2.1
- command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... and other settings. **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... ariables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this director
- readme_windows @guide:2.2
- th1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... and other settings. **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... ariables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this director
- readme_windows @guide:2.3
- th1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Env... and other settings. **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh'' (w h... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... ariables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this director
- create_a_windows_shortcut_for_doomsday @howto
- examples):<code>D:\Doomsday\bin\Doomsday.exe -basedir... (paste here the joined command line)</code> - Save the file. - Create in the same dir a **.js** (Javascript) file with the commands (re... ect("WScript.Shell") var result = objShell.Run("cmd.exe /c filename.bat", WindowStyle_Hidden) This w
- overview_of_resources_doomsday_1.x @modding
- om the Doomsday base directory (set with ''[[-basedir]]'') and paths that don't begin with a (back)slas... ine option ''[[-nohightex]]''. The option ''[[-texdir]]'' can be used to change the directory from whic... music files can be played at any time using the {{cmd|playext}} console command. As an alternative to