Fulltext results:
- overview_of_resources_doomsday_1.x
- by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => bri... lump. When using the ''[[-file]]'' option to load detail texture lumps, the file names of the images become lump names. If an external resource is used as the detail texture, its dimensions must be powers of two (for exampl... ), which means the lump or file that contains the detail texture can either be 4096, 16384 or 65536 bytes long.
- md2tool
- Display model information. -lod Generate detail levels (automatically saved as DMD). -md2 ... ault). -mg Display triangle groups in the texture coordinate map. -op Set the number of mes... insize Set skin dimensions. -tcmap Display texture coordinate map when optimizing. -weld Weld ... only for models with one frame). -weldtc Weld texture coordinates (removes all duplicates). </code> =