Fulltext results:
- 1.9.0-beta6
- wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * ... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
- 1.9.0-beta6.9
- = ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to use the -warp com... id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099 * "Hexe... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099 * "fix ... ka - thanks! http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101 * "Hexe
- 1.9.0-beta6.8
- or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick... 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099 * "Alie... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2830911&group_id=74815&atid=542099 * Map t... t". http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099 * "Secr
- detailed_list_of_changes_in_doomsday_version_1.9.7
- aded after a resolution change. * "Transparent texture clamp on upper/lower wall sections". http://sourceforge.net/tracker/?func=detail&aid=2934366&group_id=74815&atid=542099 * Font ... agement). * New equalization algorithm used on detail textures during load which balances them toward the optim... this during the creation process. A well authored detail texture will produce far better results than a bad one re... orithm. Verbose messages will be added to the log detailing what was done to each detail texture. * When loading Patch format graphics with bot
- 1.9.0-beta6.3
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Fla... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection de... t" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Sur
- 1.9.0-beta5
- reas while the lists are frozen). * Masked mid textures set as glowing did not work. (http://sourceforge.net/tracker/?func=detail&aid=1582440&group_id=74815&atid=542099) * Segm... AD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segm... ly aligned. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In m... recognised. (http://sourceforge.net/tracker/?func=detail&aid=1497854&group_id=74815&atid=542099) * Inva
- 1.9.0-beta6.4
- .net/support/tracker.php?aid=2815530). * "Lift texture does not scroll down / up" (http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== ... text error" (http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== A... h" (http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Pa... g" (http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099). ==== j
- 1.9.0-beta6.2
- with music" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fix... ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DE... n" (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Me... selection" (http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fix
- 1.9.0-beta6.6
- id=2847962&group_id=74815&atid=542099 * "WFALL Textures inanimate in PWAD". http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099 * "Skil... two sounds". http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099 * Added... t". http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&atid=542099# ==== Al... fter map30". http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099 ==== Hex
- 1.9.0-beta6.7
- map cheat". http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099 ==== All... s". http://sourceforge.net/tracker/index.php?func=detail&aid=2849319&group_id=74815&atid=542099 ==== jDo... r". http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099 ==== jHeretic ==== * Scrolling plane textures did not scroll. * "Minor inventory glitches".
- detailed_list_of_changes_in_doomsday_version_1.13
- == * Inadvertent creation of redundant patch texture variants when precaching composite bitmap fonts. ... fect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree based allocator, meaning texture memory can be utilized more effectively for UI im... ogical resources including materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging deta
- 1.8.5
- alog]] were missing ===== Changes ===== * [[detail_texture]]s can now use [[external_resource_file]]s instead of [[wad]] [[lump]]s ([[detail]]:File) * [[external_resource_file]]s can be l... * [[model]]:Sub:Shiny reaction: how much shiny textures react to angle changes * cvar [[rend-model-sh
- detailed_list_of_changes_in_doomsday_version_1.9.8
- fully white, while the console is drawn ok. * Detail texture contrast normalization is now taken into account
- detailed_list_of_changes_in_doomsday_version_1.15
- . * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ... formation popup in the About dialog shows whether texture compression is enabled or not. ===== Home scree... rt for the DK2 (extended desktop mode only). * Texture compression is disabled by default. It can be ena... mply by having a member called ''__super__''. For details, see: [[:superclass]]. * Added an ''@include'
- 2.1
- where you select mods for a game will show a more detailed note about mods that are currently missing but ... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When us