Fulltext results:
- use_hires_textures_in_your_map
- realize is that the engine will scale your hires texture to the exact texture canvas size. So, a 256x256 PNG file in all its detailed glory will be scaled to 64x64 in the game if th... question should be: //"If Doomsday only uses the TEXTURE1 entry for determining the name and size of the texture but does //**//not//**// use any of the patches; Couldn't I just create all the TEXTURE1 entries using one simple little reference patch?
- run_doomsday_on_old_hardware
- ue of the _rend-particle-rate_ cvar. * Disable detail textures. * Don't use high-resolution textures. * Disable anti-aliasing in the graphics adapter's driver set
- create_a_light_thing
- potential draw back in that every time you use a texture with a Decoration you'll get a light whether you ... o place our new light in our level. The following details how to use [[[http://www.doombuilder.com|DoomBui