Fulltext results:
- overview_of_resources_doomsday_1.x
- Round.png// is found, it will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => brighter. Detail textures can be assigned to specific wall textures and flats using Detail definitions. Detail tex
- resource_uris
- ls * Music * Packages * Patches * Sfx * Textures| ===== Texture namespaces ===== * Details * Flaremaps * Flats * Lightmaps * Masks ... atches * Reflections * Sprites * System * Textures | | ===== Font namespaces ===== * Game * Sys... spaces ===== * Flats * Sprites * System * Textures | ====== Examples ====== fonts:largefont flats:floor0_6 textures:bigdoor1 <code> lumps:playpal lumpdir:004 </co
- md2tool
- Display model information. -lod Generate detail levels (automatically saved as DMD). -md2 ... ault). -mg Display triangle groups in the texture coordinate map. -op Set the number of mes... insize Set skin dimensions. -tcmap Display texture coordinate map when optimizing. -weld Weld ... only for models with one frame). -weldtc Weld texture coordinates (removes all duplicates). </code> =
- resource_packaging_guidelines
- Resource packaging guidelines ====== This page details the recommended conventions for packaging resour... mmon resources needed by many assets, for example texture images, can be placed into a separate package tha
- tips_for_model_authors
- nsters is 500-800. Use more triangles for larger, detailed objects. Small objects should have less than 10... than 256x256. Remember that you can position the texture coordinates yourself so you can optimize the usag