• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

detail_texture

Search

You can find the results of your search below.

Contains
  • Exact match
  • Starts with
  • Ends with
  • Contains
@ded
  • Any namespace
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

detail
40 Hits, Last modified: 8 years ago
====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be mod... nd. One Detail definition can be used to assign a detail texture to one wall texture and/or one flat picture. ===== Syntax ===== ... Textures' scheme which this # detail texture should be associated with. Flat = ""
material
16 Hits, Last modified: 8 years ago
e properties of a material built from one or more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... the id Tech 1 mechanism of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and the mechanics of the abstrac
material_syntax
15 Hits, Last modified: 8 years ago
lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = 0 ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </code> ... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard to m
light
9 Hits, Last modified: 8 years ago
size etc etc. If you want to attach a light to a texture or flat please check the section on texture [[decoration]]s as the method used for that is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this makes it possible to limit the directions a
flags_reference
6 Hits, Last modified: 8 years ago
nsult the documentation of the plugin for further details. ===== Texture groups ===== ==== smooth ==== (Value = 0x1) Smooth texture animation (blending) is used on all textures in this group. ==== first_only ==== (Value = 0x2) =====

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog