Fulltext results:
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... her information. The focus of this article is to detail how these properties are exposed to mod authors a
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s usi... res/texture.pcx" # As of Doomsday 1.8.5 the detail texture can be loaded from # an external resource. The file path ... NEW in 1.9.0-beta6 # noiwad: Don't use this detail texture if the resource is loaded from an IWAD. # pwad: This detail texture can be used with PWAD resources (for example custom textu
- material
- ====== Material (DED) ====== Definitions specify the properties of a material built from one or more t... , walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... ers to **any** graphic resource which has been loaded for use as an in-game texture. Graphics composite