Fulltext results:
- overview_of_resources_doomsday_1.x
- ll textures and flats using Detail definitions. Detail textures can be loaded from external image resources (from the //Texture... owing ID: ''ID = "Particle13";'' For further details see the DED Reference. ===== Music ===== Doomsday can pl... the lumps of the original songs, and are thus loaded instead of them. Any music files supported by FMOD can be loaded from a WAD. Another way to specify an external
- resource_packaging_guidelines
- Resource packaging guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- info
- string that continues." <note>**Technical details:** It is assumed that embedded markup is used for rich-formatting purposes where
- tips_for_model_authors
- Version 1.x: MD2 models ====== * The recommended triangle count for monsters is 500-800. Use more triangles for larger, detailed objects. Small objects should have less than 10
- md2tool
- Display model information. -lod Generate detail levels (automatically saved as DMD). -md2 ... ====== Installation ====== //md2tool// is included in the Doomsday distribution packages. {{veradd|1
- jdrp
- OM [[sprite]]s, a set of [[generator|particle]] [[ded|definitions]] adding countless new effects, and much more. {{stub}} ====== Details ====== There are currently three seperate downl... n all-in-one choice of what the community has decided is the best combination of jDRP addon modules col... : These models are of far superior resolution and detail but is currently incomplete. Should work fine run