Fulltext results:
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s usi... res/texture.pcx" # As of Doomsday 1.8.5 the detail texture can be loaded from # an external resource. The file path ... NEW in 1.9.0-beta6 # noiwad: Don't use this detail texture if the resource is loaded from an IWAD. # pwad: This detail texture can be used with PWAD resources (for example custom textu
- light
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]... thod used for that is slightly different. ===== Details ===== Doomsday is also able to use lightmaps i... fullbright. To do this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the ... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat
- flags_reference
- their own purposes, which are also accessible via DED. Consult the documentation of the plugin for further details. ===== Texture groups ===== ==== smooth ===... set derived from the ID number of the object is added to the current frame index of the object. Frame r... revsubtract ==== (Value = 0x4000000) ==== twosided ==== (Value = 0x8000000) ==== notexcomp ==== (
- values
- ====== Values (DED) ====== The Values block allows modifying many of the values used internally in a g... set of values that can be modified, see below for details of the available values. The Values block can a... |Other key = Hello ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]
- material
- ====== Material (DED) ====== Definitions specify the properties of a material built from one or more t... , walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... es. Please see the [[material]] documentation for details on their use(s) and the mechanics of the abstrac... ers to **any** graphic resource which has been loaded for use as an in-game texture. Graphics composite
- material_syntax
- em * textures The [[:material]] documentation details their use and the mechanics of the abstraction w... in a material. (Support for more layers will be added later). ; Stage : Stages are used for anima... alue) the levels will be ignored because the intended behavior is ambiguous. ; Bottom/Side/Top map ... example:<code>Flare map = "myflaremap.png" # loaded from the data/<game>/flaremaps folder</code> Alte
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... her information. The focus of this article is to detail how these properties are exposed to mod authors a... function_script|XG function]] documentation for a detailed description of function expressions. === Ambie
- finale
- does. Check the [[Infine script reference]] for detailed information on how to create an InFine script, ... ng rules are used when reading the script and the DED # file itself, so for instance strings can