Fulltext results:
- syntax @wiki
- You should use forced newlines only if really needed. ===== Links ===== DokuWiki supports multiple w... mespaces]] by using a colon in the pagename. For details about namespaces see [[doku>namespaces]]. Linki... following line in ''conf/lang/en/lang.php'' (more details at [[doku>localization#changing_some_localized_t... er compatibility. For example consider this embedded mp4 video: {{video.mp4|A funny video}} When y
- troubleshooting @guide
- version and build type, game configuration and loaded mods are included. These details may be crucial when trying to figure out what is
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- overview_of_resources_doomsday_1.x @modding
- ll textures and flats using Detail definitions. Detail textures can be loaded from external image resources (from the //Texture... owing ID: ''ID = "Particle13";'' For further details see the DED Reference. ===== Music ===== Doomsday can pl... the lumps of the original songs, and are thus loaded instead of them. Any music files supported by FMOD can be loaded from a WAD. Another way to specify an external
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... o choose which additional mods are going to be loaded when the game is started. On the left side of the
- packages @fs
- tly how Doomsday manages packages at runtime, one detail should be noted. All the packages that are currently loaded (i.e., in use) appear inside the special **/packs
- 2.1 @version
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- task_bar_and_console @guide
- log messages. You can for example adjust how much detail gets printed to the log, whether warnings and err... ettings depends on whether a game is currently loaded. As a rule, settings that only appear when a game is loaded are specific to that family of games (e.g., to al... the game main menu. The next page goes into more detail about the [[configuration#config_menu|contents of
- resource_packaging_guidelines @modding
- Resource packaging guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- 1.10 @version
- y years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a ... tions as part of a material. * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multip... * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsda... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the