Fulltext results:
- using_blender_to_create_a_model_for_doomsday @modding
- here are 8 "SARG_RUN" states This means that the Demon walk cycle lasts 8*2=16 game tics, and it moves 1... t with 0.10 scale. This example is for the Pinky demon <code>Height = 56; </code> So you can use <code... t, export at 0.20 the scale. Now you can animate Demon model to have a speed of ???175??? Blender's metr... * Heavy weapons dude = * Imp = * Pinky Demon/spectre = 3.36m * Lost soul = 1.92m * Cacod
- developer_guidelines @devel
- level must be 4 spaces wide. The following code demonstrates indentation in accordance with the scope: ... n the predicate. For instance, the following code demonstrates proper assignment in a predicate: <code c... Pointer } </code> Whereas the following code demonstrates cases where this behavior is either uneces
- packaging_resources @fs
- .pack (ZIP) * subsub.pack (ZIP) * demonstration.demo (ZIP) - **ZIP containing unzipped ... ory) * subsub.pack/ (directory) * demonstration.demo/ (directory) For performance/memory
- shader @assets
- de> ===== Example ===== Below is an example that demonstrates the use of a shader definition: * Decla
- packages @fs
- xample.large> Below is a link to an example that demonstrates setting up dependencies between packages:
- getting_started @guide
- d are ready to start shooting up some zombies and demons. However, Doomsday does not come with any games
- create_a_light_thing @howto
- instance a lamp could be shot out or an invisible demonic force could act as a guide, following the playe
- plugin @snowberry
- ode snippets taken from tab1_summary.py that will demonstrate the basic functionality of any widget. In