Fulltext results:
- wall_material @xg:class
- exture for the referenced sides. | | Ip9| Top Red Delta| Integer| Offset to the red component of top surface color [0...255]. | | Ip10| Top Green Delta| Integer| Offset to the green component of top surface color [0...255]. | | Ip11| Top Blue Delta| Integer| Offset to the blue component of top surface color [0...255]. | | Ip12| Middle Red Delta| Integer| Offset to the red component of middle s
- power @xg:class
- s ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| Min Delta| Integer| Minimum power delta. The real delta will be a random number between the minimum and maximum. | | Ip1| Max Delta| Integer| Maximum power delta. | | Ip2| Min Limit
- line_count @xg:class
- lute| Integer| If Ip2 is zero, the value in Count Delta (Ip3) is a delta. If Ip2 is non-zero, the counters of the referenced lines are set to the exact value in Count Delta (Ip3). | | Ip3| Count Delta| Integer| Delta or the new counter value. If Set Absolute (Ip2) is zero, thi
- sector_light @xg:class
- te value, set this to lightref_none and use Light Delta (Ip5) to specify the level. | | Ip5| Light Delta| Integer| Offset to Ip4 [0...255]. | | Ip6| Color Ref| ... y and lightref_original can be used. | | Ip7| Red Delta| Integer| Offset to the red component of sector light color [0...255]. | | Ip8| Green Delta| Integer| Offset to the green component of sector
- damage @xg:class
- s ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| Min Delta| Integer| Minimum amount of damage to deal. Use n... ber between the minimum and maximum. | | Ip1| Max Delta| Integer| Maximum amount of damage to deal. Use n... lass = damage Count = -1 Time = 1 Min Delta = -5 Max Delta = -15 Max Limit = 150 } The line is triggered when the player uses the line (
- 1.9.0-beta5 @version
- &group_id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incorrect sprites drawn on cl... ed info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem where lot
- plane_material @xg:class
- t will be used if Ip2 is spref_none. | | Ip4| Red Delta| Integer| Offset to the red component of surface tint color [0...255]. | | Ip5| Green Delta| Integer| Offset to the green component of surface tint color [0...255]. | | Ip6| Blue Delta| Integer| Offset to the blue component of surface
- basic_expressions @script:walkthrough
- ime: (undefined Time) (undefined Time) The ''timedelta()'' function calculates the difference between tw... time. $ print 'Thousand seconds later:', timedelta(Time(), Time() + 1000) Thousand seconds later:
- 1.9.0-beta6.9 @version
- d. * Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more real... ll-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[r
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- obj flags got lost due to a bug when merging mobj deltas with existing ones in the pool (e.g., mobj color
- language @script
- ''Time'' | converts argument to a Time | | ''timedelta'' | calculates difference between two Times (as s
- operator_expressions @script:walkthrough
- { b: B } $ print 'Time:', Time() - 3600, timedelta(Time(), Time() - 3600) Time: 2019-11-19 20:56:5
- build_stairs @xg:class
- terval, in seconds. | | Fp6| | float| Build speed delta per step. The step build speed will be modified w
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- * New and improved input device axis position/delta filtering. Replaces the old mouse filter ([[:inpu