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ded
48 Hits, Last modified: 7 years ago
xtual definition language of Doomsday 1.x. One [[#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s... yntax ==== All definition files share a single [[ded:syntax|common syntax]] in Doomsday. Once learned, the same knowledge c... odding you'll want to familiarize yourself with [[ded:syntax|DED syntax]] before going further. (It won't take long as it... finition ^ Since ^ Notes | ^ General |||| |:::| [[ded:header|Header]] | | May be omitted. | |:::| [[ded
syntax @ded
18 Hits, Last modified: 8 years ago
====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
packages @fs
9 Hits, Last modified: 6 years ago
msday. The file uses the [[modding:ScriptedInfo]] syntax to specify a set of variables and functions that ... ngle brackets are used here (see [[modding:Info]] syntax). The end result is that the folder **modules** i... iers|Asset identifiers]] for more details. ==== DED definitions ==== Packages can contain [[:DED]] definitions that are only in effect when the package
reference @script
8 Hits, Last modified: 5 years ago
itten in native code. Below is an example of the syntax: def exampleFunc(a) if a retur... " end end print exampleFunc(True) The syntax is heavily influenced by Python and Ruby, with a ... pt:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * Readi... layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.mod
thing @ded
7 Hits, Last modified: 5 years ago
====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" Spawn State = ... mes. To use more than one flag, use the following syntax: Flags = solid | shootable ^ Flag^ Doom^ He... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen li
values @ded
5 Hits, Last modified: 8 years ago
====== Values (DED) ====== The Values block allows modifying many of the values used internally in a g... er, so you can't use it in the key names. ===== Syntax ===== Values { Key1 = "Example" ... |Other key = Hello ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]
hexen_mapinfo @modding
5 Hits, Last modified: 8 years ago
on language has seen many extensions and expanded syntaxes in other Doom source ports. These extensions ha... ion:1.15]] (by translating these definitions into DED format at runtime). All features in this dialect... bled, [[alert]]s). ===== See also ===== * [[:ded|Doomsday Engine Definitions]] * [[ded:map_info|Map Info (DED)]] * [[http://doomwiki.org/wiki/MAPIN
1.15 @version
5 Hits, Last modified: 8 years ago
custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... ed in package metadata using the [[modding:Info]] syntax, and this metadata will inform Doomsday about how... expanded to cover all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[scr
light @ded
5 Hits, Last modified: 8 years ago
====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties
2.2 @version
5 Hits, Last modified: 6 years ago
on’t forget to check out the VSCode extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
include @ded
5 Hits, Last modified: 8 years ago
====== Include directive ====== ===== Syntax ===== Include "filepath" IncludeIf [Not] -option|gam... directive causes the parser to read the specified DED file. The contents of the included file are read ... parsed. ===== Examples ===== Include "Other.ded" Include if the command line option ''-texcomp''... the command line: IncludeIf Not -texcomp "skin1.ded" Include if the ID of the current game matches '
model @assets
5 Hits, Last modified: 5 years ago
n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
readme_macos @guide:2.0
4 Hits, Last modified: 8 years ago
ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/
readme_macos @guide:2.1
4 Hits, Last modified: 7 years ago
* [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng
readme_macos @guide:2.2
4 Hits, Last modified: 6 years ago
libdir'', ''iwaddir''). The [[guide/configuration|syntax of the file]] is documented in the wiki. <html>... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
readme_macos @guide:2.3
4 Hits, Last modified: 6 years ago
audio @script:module
4 Hits, Last modified: 5 years ago
doomsday @guide:2.0:man
4 Hits, Last modified: 8 years ago
doomsday @guide:2.1:man
4 Hits, Last modified: 7 years ago
doomsday @guide:2.2:man
4 Hits, Last modified: 6 years ago
doomsday @guide:2.3:man
4 Hits, Last modified: 6 years ago
episode @ded
4 Hits, Last modified: 8 years ago
sector_type @ded
4 Hits, Last modified: 7 years ago
material @ded
4 Hits, Last modified: 8 years ago
header @ded
4 Hits, Last modified: 8 years ago
map_info @ded
3 Hits, Last modified: 8 years ago
readme_windows @guide:2.1
3 Hits, Last modified: 7 years ago
reflection @ded
3 Hits, Last modified: 8 years ago
finale @ded
3 Hits, Last modified: 8 years ago
particle_generator_examples @modding
3 Hits, Last modified: 8 years ago
customizing_snowberry @snowberry
3 Hits, Last modified: 16 years ago
generator @ded
3 Hits, Last modified: 8 years ago
infine_script_reference @ded
3 Hits, Last modified: 8 years ago
readme_windows @guide:2.0
3 Hits, Last modified: 8 years ago
decoration @ded
2 Hits, Last modified: 8 years ago
detail @ded
2 Hits, Last modified: 8 years ago
flag @ded
2 Hits, Last modified: 8 years ago
state @ded
2 Hits, Last modified: 5 years ago
group @ded
2 Hits, Last modified: 8 years ago
sprite @ded
2 Hits, Last modified: 8 years ago
running_a_server @multiplayer
2 Hits, Last modified: 7 years ago
music @ded
2 Hits, Last modified: 8 years ago
sky @ded
2 Hits, Last modified: 8 years ago
texture_environment @ded
2 Hits, Last modified: 8 years ago
sound @ded
2 Hits, Last modified: 5 years ago
text @ded
2 Hits, Last modified: 8 years ago

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