Fulltext results:
- use_deds_in_doom_builder
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with your map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb
- create_a_new_monster
- you are already familar with creating and using [[ded]] files and how to load them in [[doomsday]].// ... asy. In fact all we need for our new monster is a DED and a WAD (containing at least one start position... e all I need to create my Barrel Monster is a new DED. Let's get started. ====== STEP 1: The Header ... ==== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster
- use_hires_textures_in_your_map
- to use a texture with an alpha channel on a two-sided [[linedef]]. It is recommended to use PNG files whenever possible for the added flexibility of utilizing 24 bit when an alpha channel... osite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be cre
- create_a_light_thing
- e you are already familar with creating and using DED files and how to load them in Doomsday. The tech... === First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using note
- load_resources_from_command_line
- al/share/deng/Data/jDoom/** - Place the **jDRP.ded** file in **/usr/local/share/deng/Defs/jDoom/** ... the PK3. - Use the [[-def]] option to load the DED. At the moment the jDRP requires manually loading a DED file called **jDRP.ded**. So, the command line that does the job could be: **/usr/local/bin/doom
- start_doomsday_from_steam
- not be able to use your resources you have downloaded like the Heretic resource pack. ====== Step 1 =... is steam can only have 1 exe of the same name loaded and if you try to load it a gen it will default t... m delete the copy exe you made as they are not needed a gen. ====== Step 5 ====== Now lets create a... @F:\doomsday\1.rsp//** note this assumes you included the -game command.http://imageshack.us/a/img20/77
- use_oculus_rift
- mode. - Setting up gamepad bindings is recommended, including ones for game menu navigation (they ar... 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode. The game window is automatically m... trol for reseting Oculus Rift tracking has been added to the games' Controls menu. The corresponding co
- 3d_model_particles
- ere are two things that need to be done. In the [[ded:generator|particle generator definition]], set th... ng ID: <code>ID = "Particle13"; </code> ===== See also ===== * [[ded:Generator]] definition
- customize_lens_flares
- fig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a bit brighter: (if User.ded doesn't exist, just create a new file) <code>Lig
- combination_lock
- if we didn't have to create a tailored set of [[:ded|definitions]] for each instance of the combinatio
- record_movies
- message appears telling you a demo is being recorded at console number 2. pausedemo: Pauses the recor
- use_custom_sound_effects
- atically detect the format of a sample if it's loaded from a [[wad]] file, making it possible to compil