Fulltext results:
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- shader
- . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... pace to view space. VGA aspect correction is included. The value of the uniform is updated once per fra... clarations in Doomsday's shader definition are needed). The values are updated for each model that is r... GLSL functions. Additional functions can be included as separate source files. Below is an example of
- scripting_with_stateanimator
- hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA
- low-level_image_filtering
- with [[:assets]] can be modified when they are loaded. The mechanism works with all assets. To apply a