Fulltext results:
- addon_format
- ted by Doomsday (and [[:Snowberry]]) and are intended for a variety of different purposes. Some are inh... ([[modding:lmp]]) ==== Definitions ==== * [[:ded]] * [[:deh]] * [[:info]] (metadata) * [[
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- modding
- ]] * [[fs:Packages]] * [[:Assets]] * [[:ded|DED reference (Doomsday Engine Definitions)]] * [[xg:reference_guide|XG reference (generalized line/
- resource_packaging_guidelines
- guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- dd_defns
- by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] data within your wad to make distribution easier. After all DED files (physical and virtual) have been processed, the engine will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps... with that name are processed just as if they were DED files, i.e. they should contain a DED file in pla
- dehacked_patch
- by [[deh_read|translating these definitions into DED format]] at runtime. ===== See also ===== *
- graphic_patch
- cause slight delays when the patches are first loaded. ===== Where can I get Patch replacement graphi
- automatic_file_mapping_in_pk3
- [:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]] definitions are automatically mapped to //defs\... pk3" and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]] definition file will be read (the //later// file overrides the e
- addon_bundle
- tion_file|configuration definition]]s may be included (for example, defining new addon-specific options... e>defs/</code> (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday. ==== Data ==== <code>data/</code> (optional,
- using_blender_to_create_a_model_for_doomsday
- ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed
- dd_direc
- ode>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include ... ssed with the LZSS library) **must** always be loaded from real files. Each line in DD_DIREC contains ... writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- jdrp_manifest
- ins and particle effects. <p>Note that <tt>jDRP.ded</tt> must be included within the addon package. Since this manifest is for the ZIP version of jDRP, the DED file is included by default." ) # Implicit options are always in effect if the addon is loaded.
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... = 1 } } </code> ===== Particle Generators added to jHeretic teleporters ===== This is included as an example of tying particle generators to station
- gl2_model_renderer
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D mode... ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open As
- info
- te>**Technical details:** It is assumed that embedded markup is used for rich-formatting purposes where