Fulltext results:
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- addon_bundle
- tion_file|configuration definition]]s may be included (for example, defining new addon-specific options... e>defs/</code> (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday. ==== Data ==== <code>data/</code> (optional,
- automatic_file_mapping_in_pk3
- [:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]] definitions are automatically mapped to //defs\... pk3" and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]] definition file will be read (the //later// file overrides the e
- dd_defns
- by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] data within your wad to make distribution easier. After all DED files (physical and virtual) have been processed, the engine will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps... with that name are processed just as if they were DED files, i.e. they should contain a DED file in pla
- resource_packaging_guidelines
- guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- hexen_mapinfo
- nition language has seen many extensions and expanded syntaxes in other Doom source ports. These extens... /wiki/MAPINFO|Hexen dialect of MAPINFO]] was extended to all supported games as of Doomsday [[version:1.15]] (by translating these definitions into DED format at runtime). All features in this dialect... bled, [[alert]]s). ===== See also ===== * [[:ded|Doomsday Engine Definitions]] * [[ded:map_info|
- jdrp_manifest
- ins and particle effects. <p>Note that <tt>jDRP.ded</tt> must be included within the addon package. Since this manifest is for the ZIP version of jDRP, the DED file is included by default." ) # Implicit options are always in effect if the addon is loaded.
- gl2_model_renderer
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D mode... ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open As
- deh_read_plugin
- ating [[dehacked_patch]]es into Doomsday-native [[ded]] definitions. While most [[dehacked_patch]] fea... deh// in your [[runtime_directory]], it can be loaded with the [[-deh]] ([[command_line_option]]) when ... omatically applied when the //.wad// itself is loaded. Normally only the last //DEHACKED// lump loaded will be applied when two or more lumps with that nam
- tex_c
- n a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are pl... Keywords representing the obsolete data will be added to the output TX file. ====== Texture source sy... ption of the syntax follows (comments aren't included since they're just skipped): Tx-Source ... atches, GRITTY1 and BLDSHOT, and they have been added to the PWAD that contains your map. Now you want
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... = 1 } } </code> ===== Particle Generators added to jHeretic teleporters ===== This is included as an example of tying particle generators to station
- dd_direc
- ode>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include ... ssed with the LZSS library) **must** always be loaded from real files. Each line in DD_DIREC contains ... writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- modding
- ]] * [[fs:Packages]] * [[:Assets]] * [[:ded|DED reference (Doomsday Engine Definitions)]] * [[xg:reference_guide|XG reference (generalized line/
- jdrp
- OM [[sprite]]s, a set of [[generator|particle]] [[ded|definitions]] adding countless new effects, and m... n all-in-one choice of what the community has decided is the best combination of jDRP addon modules col
- addon_format
- ted by Doomsday (and [[:Snowberry]]) and are intended for a variety of different purposes. Some are inh... ([[modding:lmp]]) ==== Definitions ==== * [[:ded]] * [[:deh]] * [[:info]] (metadata) * [[