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+ | ====== Values for Heretic ====== | ||
+ | |||
+ | |||
+ | When using the Heretic Plugin, the following values can be edited in a Values definition: | ||
+ | |||
+ | ===== Syntax ===== | ||
+ | | ||
+ | Values | ||
+ | { | ||
+ | Menu Label { | ||
+ | <label text> = "< | ||
+ | } | ||
+ | | ||
+ | Intermission Label { | ||
+ | <label text> = "< | ||
+ | } | ||
+ | | ||
+ | AI { | ||
+ | Infight = " | ||
+ | }; | ||
+ | | ||
+ | Player { | ||
+ | Max ammo { | ||
+ | < | ||
+ | }; | ||
+ | Max health = " | ||
+ | }; | ||
+ | | ||
+ | Weapon Info { | ||
+ | < | ||
+ | Id = "< | ||
+ | Static = " | ||
+ | Per shot { | ||
+ | < | ||
+ | }; | ||
+ | | ||
+ | # Powered mode: | ||
+ | 2 { | ||
+ | Static = " | ||
+ | Per shot { | ||
+ | < | ||
+ | }; | ||
+ | }; | ||
+ | | ||
+ | }; | ||
+ | }; | ||
+ | } | ||
+ | |||
+ | ==== Player ==== | ||
+ | |||
+ | There may be multiple Player blocks per Values definition, later definitions override earlier ones. | ||
+ | |||
+ | ; Max ammo | ||
+ | : Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup. (Since [[version: | ||
+ | |||
+ | ==== Weapon Info ==== | ||
+ | |||
+ | There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table below). | ||
+ | |||
+ | ; Static | ||
+ | : Setting this to " | ||
+ | ; Per shot | ||
+ | : Amount(s) of ammo used per shot. You can specify one or more ammo types. Any types not specified are automatically set to zero. (Since [[version: | ||
+ | |||
+ | === Power level 2 === | ||
+ | |||
+ | Player weapons behave differently with the Tome of Power. Values for these powered weapons are defined in the subgroup '' | ||
+ | |||
+ | Values { | ||
+ | Weapon Info { | ||
+ | 1 { | ||
+ | 2 { | ||
+ | Per shot { Crystal = " | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | ===== Reference Tables ===== | ||
+ | |||
+ | ==== Weapon Numbers ==== | ||
+ | |||
+ | In Heretic the weapon numbering is as follows: | ||
+ | |||
+ | ^ Number ^ Weapon ID | | ||
+ | | 0 | staff | | ||
+ | | 1 | goldwand | | ||
+ | | 2 | crossbow | | ||
+ | | 3 | blaster | | ||
+ | | 4 | skullrod | | ||
+ | | 5 | phoenixrod | | ||
+ | | 6 | mace | | ||
+ | | 7 | gauntlets | | ||
+ | |||
+ | Note that when the player is transformed to a Chicken, all weapons are replaced with the Beak. | ||
+ | ==== Ammo names ==== | ||
+ | |||
+ | In Heretic the following ammo types are defined (since [[version: | ||
+ | |||
+ | ^ Ammo name | | ||
+ | | Crystal | | ||
+ | | Arrow | | ||
+ | | Orb | | ||
+ | | Rune | | ||
+ | | FireOrb | | ||
+ | | MSphere | | ||
+ | |||
+ | |||
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