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ded:material_syntax [2017-03-19 23:11]
skyjake
ded:material_syntax [2017-03-19 23:13] (current)
skyjake
Line 72: Line 72:
  
  
-=== Stage === +  ; Stage 
- +  : ​Stages are used for animating the properties of a texture layer over time. A layer can have many stages and will cycle through each in the defined order. 
-Stages are used for animating the properties of a texture layer over time. A layer can have many stages and will cycle through each in the defined order. +  ; ​Texture 
- +  : ​[[:uri]] of the [[:​texture]] resource to use during this stage. For example:<​code>​Texture = "​Flats:​FLOOR4_8";​</​code>​ 
- +  ; ​Offset 
-=== Texture ​=== +  : ​Offset to the texture origin in material space. 
- +  ; ​Tics 
-[[:uri]] of the [[:​texture]] resource to use during this stage. For example: +  : ​Length of the stage in tics. 
-  ​Texture = "​Flats:​FLOOR4_8";​ +  ; ​Rnd 
- +  : ​Random value to be applied to tics. 
- +  ; ​Glow 
-=== Offset ​=== +  : ​Strength of the light emitted by this material (self-illumination). 
- +  ; ​Glow Rnd 
-Offset to the texture origin in material space. +  : ​Independent glow strength randomization factor.
- +
- +
-=== Tics === +
- +
-Length of the stage in tics. +
- +
- +
-=== Rnd === +
- +
-Random value to be applied to tics. +
- +
- +
-=== Glow === +
- +
-Strength of the light emitted by this material (self-illumination). +
- +
- +
-=== Glow Rnd === +
- +
-Independent glow strength randomization factor.+
  
  
ded/material_syntax.txt · Last modified: 2017-03-19 23:13 by skyjake