Fulltext results:
- decoration
- ====== Decoration (DED) ====== Light decorations for surfaces. You can define multiple Decorations for the same t... ed. By default (if you specify no usage flags), a Decoration is only used with resources loaded from an IWAD. ... tions, as well. ===== Syntax ===== <Copy> Decoration { # If "Copy" is found all the data of the ... re = "" # Name of the texture with which this decoration is used. Flat = "" # Name of the flat
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... corations ===== ==== noiwad ==== (Value = 0x1) Decoration will not be used with IWAD resources. ==== pwad
- light
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]... ure or flat please check the section on texture [[decoration]]s as the method used for that is slightly differ... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the fram