Fulltext results:
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... , SN_PAIN, SN_RAISE, SN_SEE, SN_SPAWN, SN_XDEATH, decorations, episodes, finales, flags, mapInfos, materials, ... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co
- 2.2 @version
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility imp
- doomsday @guide:2.2:man
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos @guide:2.2
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.2
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.3:man
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_macos @guide:2.3
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- readme_windows @guide:2.3
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://t
- doomsday @guide:2.1:man
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_windows @guide:2.1
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_macos @guide:2.1
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- ded
- | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_copying_definitions|Altering and copying defi... dd_defns|Automatically from a WAD]] add-on * [[ded:include|Included]] dynamically from another .DED
- doomsday @guide:2.0:man
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/r
- readme_macos @guide:2.0
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/r
- readme_windows @guide:2.0
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]... ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/r