Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- l resource packs loaded on client * compare ac/deceleration numerically vs. 1.8.6 (walk/run) [input-... =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea... Further tweaked player/mobj movement friction and deceleration. * Other HUD displays were being draw... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U
- jdoom_version_1_15_0-beta1_.4 @games
- int value in the range [0...1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an indiv... the player the power of flight. * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing the [[automap]]. * Changed: [[ccmd]] [[spawnmobj]]: Added an alternative means to sp... s would be spawned into the map at start. * [[ccmd]] [[exitlevel]]: Exit the current level via the n
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- . ===== {{tag|All Games}} ===== * Links to deceased mobjs retained in the Blockmap resulting in ... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Mal... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation ... rt of id Tech 1 map hacks. * Batched surface redecoration by material and addressed associated perfo
- 1.9.0-beta5 @version
- not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... 542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playi... formance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listactions]]. ==== File sy... initions. ==== Misc ==== * [[loadhelp]]: [[ccmd]] reload the help file (contains help information
- 1.9.0-beta6.8 @version
- ten years ago — you can [[http://www.dengine.net/decade_of_doomsday|read more about the history of the... flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals... 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- data interpreter incompatibility with ZDoom's "No Decals" extension. ==== All Games ==== * Misman... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- player_controls @devel
- ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... the clients. The server remains the referee on deciding who succeeds in damaging whom. Clients will
- 1.11 @version
- Tech 1 map hack improvements. * Scripted Info: declarative ("object notation") for [[doomsday_script... er. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way. ... ** will always provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the defa
- overview_of_resources_doomsday_1.x @modding
- music files can be played at any time using the {{cmd|playext}} console command. As an alternative to... Doom's regular "e1m2". - The first thing to decide is whether you want to play the song from wher... ve to worry about where the music file is. If you decide to move the song, create a directory under the
- readme_macos @guide:2.1
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[g... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.1
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[g... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.2
- ld surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[g... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M