Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ==== Another special lump used by Doomsday is //DD_DIREC//. It contains a table that translates file paths... .md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The paths that begin... gin with a (back)slash are located in the runtime directory. The engine will first search the //DD_DIREC//s before opening any file for reading. Not... hat all kinds of files are not loaded using the //DD_DIREC//s: for instance demos (which are compressed with
- dd_direc @modding
- ====== DD_DIREC lump ====== //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translat... jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include **any** files that Doom... * always be loaded from real files. Each line in DD_DIREC contains a lump/path pair. The paths that begin w
- directory_structure @devel
- {{update}} This article describes the standard directory structures used in the project: source code directories, runtime directories on various platforms. ⇒ //"Source Directory Structure Proposal" by skyjake on April 14, 2006 at 1
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- space if/as required. * Added DDKEY_PRINT plus DDKEY_CAPSLOCK and implemented support in the SDL, Win32 and DirectInput wrappers (fixes http://sourceforge.net/trac... [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== * When running in windo... ry as the [[:cvar]] [[:view-size]] can be changed directly from the console). * Removed [[:ccmd]] "sbs... the [[:cvar]] [[:hud-status-size]] can be changed directly from the console). * PrtSc key now bound by
- 1.9.0-beta1...4 @version
- been enhanced with the possibility to map entire directories to a virtual location. By default there is ... Library ===== ==== XG ==== * changed: the [[dd_xgdata]] lump is now deprecated. * improved: [... msday Map Update): map data objects are no longer directly accessible from plugins; all changes go throug... out this flag * [[ded]] reader: the "Copy"/"*" directive (used to initialize the current definition be
- start_doomsday_from_steam @howto
- ng the RSP file add -vdmap "directory of addons" "directory of auto load folder" an example of this would be -vdmap **//"F:\DDayaddons\Doom\PK3" "F:\Doomsday\Data\jDoom\Auto"//
- dd_defns @modding
- ommand-line tool * [[http://www.doomworld.com/xwe/|XWE]] ====== See also ====== * [[DD_DIREC]]
- lump_assembly @fs
- des other [[doomsday]] [[wad]] features such as [[dd_direc]]) provided it is loaded by the auto loader. The assembly can be built using a hierarchy of directories. For example the contents of a [[pk3]] mig... prefix by adding an extension to the name of the directory that contains the lumps. An example that use
- source_prefixes @devel
- === ^ Prefix^ Meaning | | CP| Control Panel | | DD (*)| Base-level/general (Doom to the 2<sup>nd</su... ]] file handling | | Def| Definitions (don't use "DD") | | MPI| Multi-Player (User) Interface | | Plug... ce to the OS) ====== ^ Prefix^ Meaning | | Dir| Directory/filename handling | | DM| Low-level Music dri... | [[node_pile]] | | Str| Dynamic strings | | U| Utilities (other "pure" utils, not DD specific) |
- 1.9.0-beta6 @version
- lugin integrated into the engine, and support for Direct3D dropped. This eases future development of the ... [open_gl]] renderer moved into the engine. * [[direct3_d]] renderer is no longer available. * Abstr... cify relative scale multipliers. * Display the ddkey name instead of the ASCII key code in CP_KeyGr... efine the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; us
- ded
- [[modding:auto_folder|Automatically from the auto directory]] * [[modding:automatic_file_mapping_in_pk... |Automatically from a PK3]] add-on * [[modding:dd_defns|Automatically from a WAD]] add-on * [[de