Fulltext results:
- 2.1
- and simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). *... Doomsday (in User Interface Settings). ===== Modding ===== {{ image:v2.1_custom_iwad.jpg?190}}**Cu... rofile, though. Custom profiles may also specify additional gameplay customizations like ''-fast'' and... n found in the Mods list using the tags "cached hidden". **Better file handling.** Data file refresh
- 1.12
- ]] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ==... ith new configuration menus and dialogs that open directly from the [[task_bar]]. It is also easily possi... " built-in appearance profiles can either be used directly to easily modify the appearance of the rendere
- 2.0
- ined experience. Also, game profiles can now have direct access to all information that the engine can ac... ckages.** One of the launcher's key features was add-on management. This is now also part of Doomsday ... s not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has rea... his new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats
- 1.9.0-beta1...4
- been enhanced with the possibility to map entire directories to a virtual location. By default there is ... onsole [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bouncing" on moving planes. * fixe... Library ===== ==== XG ==== * changed: the [[dd_xgdata]] lump is now deprecated. * improved: [... ved: [[wall_texture_xg_class_]]:Set Mid If None: add/remove midtextures on twosided linedefs. * cha
- 1.9.0-beta5
- Client cannot move after joining. Clmobj marked hidden, which prevented <code>Cl_MovePlayer()</code>. ... PK3s in the installed file tree. * Source code directory structure reorganized. New modular structure ... New features ===== ==== Definitions ==== * Added MF3_NOINFIGHT: [[mobj]]s give this flag cannot ... texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Lin
- 1.9.0-beta6
- ing in this release. The next beta is planned to address network game issues only. Some highlights: ... * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ... lugin integrated into the engine, and support for Direct3D dropped. This eases future development of the ... OT** an alternative plugin such as dsOpenAL and dsDirectSound. ==== Reported bugs ==== You can see a
- 1.9.0-beta6.1
- pread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ce... seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were someti... ==== New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] D... origin-less. ==== jHeretic / jHexen ==== * Added inventory selection "scroll mode"; [[cvar]] [[c
- 1.9.0-beta6.2
- * Fixed: Logic error which resulted in mobjs hidden behind one-sided walls visible from the other s... guage files missing text string for "sound-driver-directsound". ==== dsDirectSound ==== * Fixed: EAX support not working in Windows XP. Note for Vista users: when trying to use dsDirectSound in conjunction with Creative's [[http://www
- 1.9.0-beta6.4
- * Resource locator unable to find files if any directory on the (absolute) search path contains one or... tation angles (previously clamped to eight unique directions (e.g., north/east/southwest/etc...)). * E... it was 128). Maximum number of items that can be added to respawn queue in deathmatch mode 2. * Rem
- 1.9.0-beta6.5
- n drawing the statusbar, "owned weapon" display. Added [[cvar]] [[hud-status-weaponslots-ownedfix]] to... .8. * Win32: Updated SDL_net 1.2.6 → 1.2.7. * Win32: Compiling against DirectX SDK from March 2009.
- 1.9.0-beta6.8
- ng in the player momentarily looking in the wrong direction. * Win32: vsync defaulting to off during s... ail&aid=2871888&group_id=74815&atid=542099 * Hidden mobjs are visible. http://sourceforge.net/track... ar is visible the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and p... SDK from July 2009. * Win32: Compiling against DirectX SDK from August 2009. * Win32 and Mac OS X:
- 1.9.0-beta6.9
- * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Front faci... On map start statusbar counters are initially hidden. * On map start statusbar health chain only ... On map start statusbar counters are initially hidden. * On map start statusbar health chain only ... ker's arm would fly out at high speed in a random direction. http://sourceforge.net/tracker/index.php?fun
- 1.9.7
- igs has changed. Configs are now stored within subdirectories of the **runtime** directory with the following scheme: * Game configs: **./configs/<gamename>... n connect to the dedicated server using a custom address search: * Client on the same computer: use search address ''localhost''. * Client on another compute
- detailed_list_of_changes_in_doomsday_version_1.9.7
- space if/as required. * Added DDKEY_PRINT plus DDKEY_CAPSLOCK and implemented support in the SDL, Win32 and DirectInput wrappers (fixes http://sourceforge.net/trac... extures in-game (especially noticeable on small, odd-sized textures such as those used in the various ... ying on this algorithm. Verbose messages will be added to the log detailing what was done to each deta... longer treated as distinct seperate forms. * Added a nearest neighbor image scaling algorithm for
- detailed_list_of_changes_in_doomsday_version_1.9.8
- es. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are... ke uninstall'' failed to remove the **snowberry** directory. * **launch-doomsday** and the **.desktop*... IDI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) t... ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floatoverblocking]] t