Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- hrough all the loaded WAD files for lumps named //DD_DEFNS//. All the lumps with that name are processed jus... ld contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the order in which they ha... ==== Another special lump used by Doomsday is //DD_DIREC//. It contains a table that translates file... .md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The paths that
- ded
- |Automatically from a PK3]] add-on * [[modding:dd_defns|Automatically from a WAD]] add-on * [[ded:include|Included]] dynamically from another .DED file S
- dd_defns @modding
- ====== DD_DEFNS lump ====== //DD_DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to incl... through all the loaded WAD files for lumps named DD_DEFNS. All the lumps with that name are processed just ... ould contain a DED file in plain text format. The DD_DEFNS lumps are applied in the order in which they have
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ====== Fixes ====== ===== Engine ===== * [[:dd_defns]] lumps not parsed. * Console background flick... extures in-game (especially noticeable on small, odd-sized textures such as those used in the various ... mple nearest neighbor. * When loading sprites add an additonal 1 texel border around the graphic wh... as this made lighting look very inconsistent in odd shaped areas. * Disabled lightgrid z-biasing a
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- d. ===== Resources ===== * Definitions: [[:dd_defns]] lumps in Wads not processed. * Erroneous rep
- use_deds_in_doom_builder @howto
- le in any text editor), embed the data into the [[dd_defns]] lump in your wad or put all the data files for ... by including your DED into a special lump called DD_DEFNS. This might look a bit long winded, it really is... * Click **OK**. ====== STEP 2: Creating the DD_DEFNS lump ====== Now we're ready to start writing ou... so doesn't appear in this list). * Click on **DD_DEFNS**. You should now see DoomBuilder's Script windo