Fulltext results:
- overview_of_resources_doomsday_1.x
- lised to load directories that contain individual data lumps. This kind of a directory is called a "lump assembly" and it can be used instead of a WAD fil... loaded manually). By default the contents of a lump assembly are loaded in alphabetical order. However, some kinds of data require that the lumps are in a specific order (f... extures// directory), or PCX images and raw image data stored inside a WAD lump. When using the ''[[-file]]'' option to load deta... directory is enough. The file name must match the lump name of the original music data lump. For example, to replace the music for Doom'
- dd_defns
- pecial [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] data within your wad to make distribution easier. Aft... ted in any text editor such as Notepad. However a lump editor is then required to extract or insert this data into a WAD. Some editors capable of inserting DED definition files into a DD_DEFNS lump include: * [[http://www.sbsoftware.com|DeePse
- graphic_patch
- es resource class directory is searched using the lump names of the original patches. For example, to re... _doom.png to the Patches directory. The original data lumps are required even if an external resource is found, because the original data includes information about offsets and the on-scr... om 1 you may place all your patches in the root **Data\jDoom\Patches** folder whereas for Doom 2 you can
- automatic_file_mapping_in_pk3
- ollowing extensions are automatically mapped to //data\<gamecomponent>\auto\// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:veradd|1.9.0-beta... ddon. For example instead of the virtual folder //data/jdoom/textures/// you only need a folder named //... ^ Prefix^ ^ Virtual Directory | | # (hash)| ⇒| data/[[:game_component|<gamecomponent>]]/auto/ | | @ (
- dd_direc
- ====== DD_DIREC lump ====== //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translates file paths to lump names. An example is shown below: <code>FILE001 ... rom real files. Each line in DD_DIREC contains a lump/path pair. The paths that begin with a (back)slas
- lmp
- s the file name extension for storing individual [[:data_lump]]s. ====== See also ====== * [[WAD]]
- hexen_mapinfo
- ====== Hexen MAPINFO data lump ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Dialects =