Fulltext results:
- using_blender_to_create_a_model_for_doomsday
- out missing animation ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "... scale. Now you can animate Demon model to have a speed of ???175??? Blender's metric units per second. Y... 4.45m * doomguy = 3.36m 3) Export to FBX and turn off "Autoscale" option. (edited) ===== Animatin