Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- d light fonts are all now correctly drawn. ==== Console ==== * Windows: Console history has a wider drag border for the mouse, fixing the problem where it was impossible to resize the console if the drag border was near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in Heretic
- 1.9.0-beta1...4
- considerably faster and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text co... [[animated_texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle t... * [[memory_zone]] expands as necessary ===== Console ===== * tweaks to the [[console]] appearance
- 1.9.0-beta5
- nd is generally more future-proof. * Moved all console command and console variable help strings to external files (e.g., cphelp.txt) which are read at runtime. ==== Console ==== * Console performance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listaction... ]]s affecting [[texture_quality]], either via the console or the [[doomsday_control_panel]]. * Removed a
- 1.9.0-beta6.3
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings =====... ion due to a (single byte) buffer overflow in the console history buffer. === Definitions === * File ... not enabled by default. * Use of uninitialized variable when loading an original game save file. * Int... reater than 32. * Drawing the game font in the console incorrectly. * The view border sometimes visib
- 1.9.0-beta6.8
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings ====... 805&group_id=74815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in m... 099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp an
- detailed_list_of_changes_in_doomsday_version_1.9.8
- sound is not cut off by their footsteps). ===== Console ===== * Brackets can again be typed in the console: { } * [[:rend-dev-wireframe]] should not be wri... background textures being fully white, while the console is drawn ok. * Detail texture contrast normali... {:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are processed
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ing of malformed Doom-format sound lumps. ===== Console ===== * Potential crash from the [[:recorddem... F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (removed sp... [[:noaudio]] (an alias of [[:nosound]]). ===== Console ===== * Command [[:listlumps]]: list all lump... * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically l
- detailed_list_of_changes_in_doomsday_version_1.15
- derer. * Vsync controlled with a single Config variable that is common to all games. This simplifies the ... ing progress through the tutorial steps. * The console menu was split to two: one for the log itself, an... t-clicking the prompt menu button toggles between console command and [[:doomsday_script]] modes. * The file path where the console log is written can be copied to the OS clipboard.
- detailed_list_of_changes_in_doomsday_version_1.11
- t Unicode text and use system fonts. * The new console uses variable-width fonts and rich text styling. * Task bar ... * The game can be unloaded without resorting to console commands (using the [[:de_menu]]). * The special console activation key was removed and replaced with the ... om the Control Panel (from the Input, Network and Console pages). Some of them will return later as new set
- detailed_list_of_changes_in_doomsday_version_1.10
- moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underflow with {{:var|con-backg... n. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start