Fulltext results:
- app @script:module
- Player~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns... er. #@Identifier_HTML~id~@# ( ) Returns the ID/console number of the player. In a single-player game, this is always zero. #@Identifier_HTML~pow... @# ) Returns one of the power-up counters of the player. The returned value is the number of 35 Hz tics ... fter this duration, ammo will be depleted and the player must start a new attack. This behavior is define
- reference
- e during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:task_bar_and_console#console|Interactive scripting prompt (toggle in taskbar)]] * **Definitions:** * [[script:module:defs
- game @script:module
- L~Number,player~@# = None ) Shows a message in a player's HUD and prints it also to the console log. If //player// is None, the message goes to the console player.