Fulltext results:
- player_controls
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. ... ngine-side) configuration of input device axes to player controls. ===== How players are controlled? ===
- console_player
- ====== Console player ====== //Console player// is the term used for referring to players based on the server's player indexing scheme. In [[version:1.9.7]], console player 0 is reserved for the server and is never used for players. This makes console player 1 the first actual player present in the game. ===== Example ===== ^ Co
- source_prefixes
- Def| Definitions (don't use "DD") | | MPI| Multi-Player (User) Interface | | Plug| [[plugin]] | | UI| Use... | | Z| [[memory_zone]] | | W| [[wad]] | ====== Console ====== ^ Prefix^ Meaning | | B| [[bindings]] | | Con (*)| [[console]] (a.k.a., the future brains of the engine) | ... TCP/IP) | | Sys (*)| System (e.g. timing, Windows console; Win32 API access) | | SW| Startup window | ==
- console_number
- #REDIRECT console_player