Fulltext results:
- 1.9.0-beta6
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings ==== ... ing with the client paused. * When drawing the console, if a background [[material]] is set, it would al... ype]] iparam flag fields read incorrectly. ==== Console ==== * "Strange" keys in the console (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1671
- 1.9.0-beta1...4
- considerably faster and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text co... [[animated_texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle t... * [[memory_zone]] expands as necessary ===== Console ===== * tweaks to the [[console]] appearance
- 1.11
- mework that is used for replacing the old in-game console and for providing an easier way to select a game ... lace ([[ringzero_gui|ring zero]], [[task_bar]], [[console]]). * Internal map data and id Tech 1 map hack... lection menu * [[interactive_shell]]: next-gen console widget, connected to the [[task_bar]] ===== Upg... the Control Panel your own way. * The special console activation key has been removed. There is now a r
- 1.9.0-beta5
- ing occur.</noinclude> ===== Fixes ===== ==== Console ==== * Fixed issue which when executing the bind console command on events in bindclass id 0 it would exec... nd is generally more future-proof. * Moved all console command and console variable help strings to external files (e.g., cphelp.txt) which are read at runtime.
- detailed_list_of_changes_in_doomsday_version_1.14
- d light fonts are all now correctly drawn. ==== Console ==== * Windows: Console history has a wider drag border for the mouse, fixing the problem where it was impossible to resize the console if the drag border was near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in Heretic
- detailed_list_of_changes_in_doomsday_version_1.11
- separately from windowed mode size. * The old console UI was removed and replaced with [[:task_bar]] and other widgets. * The new console and other widgets support Unicode text and use system fonts. * The new console uses variable-width fonts and rich text styling. ... * The game can be unloaded without resorting to console commands (using the [[:de_menu]]). * The speci
- 1.9.0-beta6.3
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings =====... ion due to a (single byte) buffer overflow in the console history buffer. === Definitions === * File ... reater than 32. * Drawing the game font in the console incorrectly. * The view border sometimes visib... game save file. * Drawing the game font in the console incorrectly. * The view border sometimes visib
- detailed_list_of_changes_in_doomsday_version_1.12
- Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[:task_bar]] is dismissed, the current contents of the console command line are saved in the command history. * [[:console]] command line autocompletion (when pressing the ... shows a popup with all the possible completions. Console variables are listed with current values and comm
- detailed_list_of_changes_in_doomsday_version_1.9.8
- sound is not cut off by their footsteps). ===== Console ===== * Brackets can again be typed in the console: { } * [[:rend-dev-wireframe]] should not be wri... background textures being fully white, while the console is drawn ok. * Detail texture contrast normali... erb strength is now 0.5 (previously 1.0). ===== Console ===== * Console half/fullscreen mode is now
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ing of malformed Doom-format sound lumps. ===== Console ===== * Potential crash from the [[:recorddem... F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (removed sp... [[:noaudio]] (an alias of [[:nosound]]). ===== Console ===== * Command [[:listlumps]]: list all lump... load confirmation on player reborn. * Enhanced console commands [[:loadgame]] and [[:savegame]] adding a
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ===== * [[:dd_defns]] lumps not parsed. * Console background flicker during fade-in whilst resizing... ]] and logically inverted its usage. * Tweaked console min-height to leave a gap 1/4th of line height ab... ] [[:view-size]] can be changed directly from the console). * Removed [[:ccmd]] "sbsize" (now unnecessar... ud-status-size]] can be changed directly from the console). * PrtSc key now bound by default to take a s
- detailed_list_of_changes_in_doomsday_version_1.15
- ing progress through the tutorial steps. * The console menu was split to two: one for the log itself, an... t-clicking the prompt menu button toggles between console command and [[:doomsday_script]] modes. * The file path where the console log is written can be copied to the OS clipboard.
- detailed_list_of_changes_in_doomsday_version_1.13
- h attempting to use autocompletion. ===== {{tag|Console}} ===== * A dismissed autocompletion popup c... cess when log messages are being prepared for the console history. ===== {{tag|All Games}} ===== * L... ll be truncated/omitted to make more room for the console command line. * Widgets will smoothly change o
- 1.9.7
- nd resetting your old bindings with the following console command: clearbindings; defaultbindings =====... dedicated mode, the engine only shows a text mode console window. Presently you must use the console to configure the server and start the game. For instance, the
- 1.14
- arnings and errors have easily gone unseen in the console log history. {{ file:tutorial.jpg?235x0}} **Tut... there will be a number of alerts due to obsolete console variables. You will see something like this: {{