Fulltext results:
- shell_help
- ed" mode and configure everything by hand via the console or configuration files. The experience has been f... ther the server is public or private using the [[#Console_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defini... ct. {{ file:shell_options_v2.png?650x0 }} ==== Console command line and log messages ==== The Console
- shell_help_2.0
- ed" mode and configure everything by hand via the console or configuration files. The experience has been f... ther the server is public or private using the [[#Console_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defini... ct. {{ file:shell_options_v2.png?650x0 }} ==== Console command line and log messages ==== The Console
- shell_help_1.14-1.15.8
- ed" mode and configure everything by hand via the console or configuration files. The experience has been f... ther the server is public or private using the [[#Console_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defini... ion markers. {{ file:shell_status.jpg }} ===== Console command line and log messages ===== The Console
- joining_a_network_game
- ====== ====== Connecting as a client from the console ====== Connecting to a server as a client is qu
- map_cycling
- is is done by defining the cycling rules with the console variable ''server-game-mapcycle'' and then, after
- running_a_server
- up a **.cfg** file where you set all the suitable console variables for the server. Things you will need...