Fulltext results:
- app @script:module
- Player~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player... er. #@Identifier_HTML~id~@# ( ) Returns the ID/console number of the player. In a single-player game, th
- reference
- e during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:task_bar_and_console#console|Interactive scripting prompt (toggle in taskbar)]] * **Definitions:** * [[script:module:defs
- input @script:module
- -down", 'echo "K was pressed!"') This function works the same way as the console command ''bindevent''.
- language
- bles (special persistent namespace) ; [[.module:Console]] : console variables ; [[.module:Core]] : built-in classes and core language functionality ; [[.modul
- game @script:module
- ssage in a player's HUD and prints it also to the console log. If //player// is None, the message goes to the console player.
- console @script:module
- ====== Console (Module) ====== ===== Functions ===== #@Identifier_HTML~get~@# ( #@Arg_HTML~Text,name~@# ... pattern~@# ) Returns an array of strings listing console variables that match the regular expression //pat