Fulltext results:
- readme_macos @guide:2.2
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to connect to the server running at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or
- readme_windows @guide:2.2
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- readme_macos @guide:2.3
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to connect to the server running at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or
- readme_windows @guide:2.3
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- player_controls @devel
- ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... ngine will need to consult the axis bindings that connect device axes with a specific player's logical cont
- readme_macos @guide:2.1
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- readme_windows @guide:2.1
- * list of mods loaded on the server * list of connected players * server version **Joining a game.**... ame's own menu and not part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer tab's actions me
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to connect to the server running at the given network address. Equivalent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or
- use_oculus_rift @howto
- ame. Doomsday should detect that you have the HMD connected and switch to Oculus Rift VR rendering mode. ... = Auto-configuration ===== While Oculus Rift is connected, an auto-configuration button ("Apply Rift Sett... rols menu. The corresponding console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- thod of leaving the current server and displaying connection info. * State persistency: widgets can stor... ster server for public games. * New dialog for connecting manually to a IP address or domain. * Maste... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- 1.9.0-beta5 @version
- date phase there were several issues with clients connecting to a server, where other clients sometimes cra... not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... age caused the recipient to prematurely close the connection. * Client crashing when another client connects. (http://sourceforge.net/tracker/?func=detail&atid=5
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... **NOT working** in this release. You are able to connect to a server but the client is unable to move. =... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]],
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- ed with Shift-Tilde.) * New command [[:apropos_cmd]] that summarizes all information containing a sp... * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a backgro