Fulltext results:
- 1.9.0-beta6
- the animated player preview visible in the player setup menu were not constant, when using custom sprites with very differe... == Windows ==== * The separate startup window containing messages printed during engine launch was removed. * Numerous improvem... = Mac OS X ==== * The separate startup window containing messages printed during engine launch was removed. ==== Common code lib... rface materials. * Added [[viewgrid]]:[[ccmd]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] M
- 1.9.0-beta1...4
- == (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other c... ly faster and prints no messages in the console. Console text during map load was fixed. Texture color processing was... incorrectly referencing sector tag 0 when called during XS_Trav functions which implicitly set ref data to zero when used in conjunction with spref_tagged_ or spref_act_tagged_.... * [[memory_zone]] expands as necessary ===== Console ===== * tweaks to the [[console]] appeara
- detailed_list_of_changes_in_doomsday_version_1.9.7
- order [Doom 2 cast call] * "shortcuts" binding context should be active during game endings * [402] regression: HacX: Passwor... ===== * [[:dd_defns]] lumps not parsed. * Console background flicker during fade-in whilst resizing. http://sourceforge.net/t... fullscreen-like but windowed behavior (e.g., for configuring multi-monitor setups). ===== All games ===== * [[:cvar]] [[:men... near to the original game. * The help screens shown when selecting "ReadThis" from the menu or using
- 1.9.0-beta6.9
- Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the col... 542099 * Better handling of input device state during binding context switches (fixes http://sourceforge.net/tracke... nder, causing their bindings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http://sou... Heretic ==== * Items picked up by the player during map setup will not produce item-pickup sounds or screenflas