Fulltext results:
- map_object_reference @xg
- References are one of the fundamental building blocks of the [[xg]] system, in fact, just about every ... e property references. They are typically used in combination with an [[lref]] as the target reference to refer
- reference_guide @xg
- xample|Sector light color examples]] * [[howto:combination_lock|How to create a combination lock]] ==== Reference guides ==== * [[xg:class|L
- 1.9.0-beta1...4 @version
- new lighting model called bias lighting. It is a combination of manually-placed light sources and smoothed sec... allocation and handling of runtime map data ([[zblock]]s, [[levelstatic_block]]s, [[fast_alloc_mode]]), reduced map setup times significantly * changed: e... structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oSkip => script not stopped at end] * SDL: capslock behavior to match Windows: behaves like a normal ... _DrawParamText. * When drawing paramater text blocks as used with the [[:patch_replacement]] system, ... ediately when encountered. If the same paramater block also made changes to font or scale before the use... an that which was in effect before the paramater block began. ==== InFine ==== * Script command 'n
- infine_script_reference @ded
- //InFine// ((Why is it called "InFine"? It is a combination of the "infinite" possibilities offered by the sc... object. Positive angles rotate the object in the clockwise direction. ; ''Sx'' (object-id) (scale)
- combination_lock @howto
- ====== How to create a combination lock using XG ====== //Work In Progress: This tutorial is not yet complete. It ... un-interesting huh? Have you ever wanted to add a combination lock to secure an area in your map? Perhaps there is a... s tutorial we will be utilizing XG to implement a combination lock. Be aware, that we will be chaining together mult... As already mentioned, we are aiming to create a combination lock, which (when the right combination is entered) wi
- line_count @xg:class
- is lower than A then don't activate this line. A combination lock maybe?... (see SecondaryActions for info on how t
- activation_requirement @xg
- ), activator type (player, missile, etc.) and any combination of keys possessed by the activator. ===== Requi... e will fail. An example would be a door that is unlocked by a remote switch. The lines to check are spec... e will fail. An example would be a door that is unlocked by a remote switch. The lines to check are spec