Fulltext results:
- reference_guide @xg
- ector_type_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color examples]] * [[howto:combination_lock|How to create a ... uides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector types]] * [[xg:map_object_reference|Object and property references]]
- colored_xg_sector_lighting_example @xg
- ====== XG sector lighting examples ====== A [[xg:sector_type|XG sector type]] can be used to define different colored lights/tints within a sector. ===== About XG value functions ===== To begin with... symbols and more are described in detail on the [[xg:sector_type|Sector Types]] page). We suggest you start off with the... ove on from there. The basic concept is that all sector lighting effects are NOT static even if they appear to be. For example even a sector with a non-animated blue tint is in
- function_script @xg
- ) with the non-interpolating exact value of one (same as Z). | ===== See also ===== * [[colored_xg_sector_lighting_example]]