Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- 1.9.0-beta1...4 @version
- p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding class to a key/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding class (<code>delbind map mpanup</code>) ===== Map dat... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view
- jdoom_version_1_15_0-beta1_.4 @games
- int value in the range [0...1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an indiv... the player the power of flight. * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing the [[automap]]. * Changed: [[ccmd]] [[spawnmobj]]: Added an alternative means to sp... s would be spawned into the map at start. * [[ccmd]] [[exitlevel]]: Exit the current level via the n
- overview_of_resources_doomsday_1.x @modding
- ources are divided into a number of classes. Each class has its own subdirectory under the //data/<gamemo... d gives a brief description of each. ^ Resource Class^ Description | | Textures| Textures for walls and... the directory //data/doom2/sfx///. The resource class directory can have a subdirectory for each game m... tory. If no suitable resource is found there, the class directory is searched instead. ===== Automatic
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not ... custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cm
- 1.9.0-beta5 @version
- ecuting the bind console command on events in bindclass id 0 it would execute on all classes for the give... binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforge.net/tracker/?func=detail&aid=... issue. Unbinding a control in the "game" binding class resulted in the control bindings of all classes f
- infine_script_reference @ded
- d ([[:hexen]]). | | fighter| True if the player's class is [[:fighter]] ([[:hexen]]). | | cleric| True if the player's class is [[:cleric]] ([[:hexen]]). | | mage| True if the player's class is [[:mage]] ([[:hexen]]). | ; ''IFNOT'' (cond... o ends, the InFine script resumes execution. ;''Cmd'' (console-command) : Execute a [[:console]] c
- 1.9.0-beta6.9 @version
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... l slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... e is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- 1.9.0-beta6.8 @version
- 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- 09}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be immediate, now only takes effect ... ed with Shift-Tilde.) * New command [[:apropos_cmd]] that summarizes all information containing a sp
- readme_macos @guide:2.1
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.1
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.2
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.2
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.3
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M