Fulltext results:
- 1.9.0-beta1...4 @version
- p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding class to a key/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding class (<code>delbind map mpanup</code>) ===== Map dat... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasse
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- overview_of_resources_doomsday_1.x @modding
- tically. Resources are divided into a number of classes. Each class has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the resource classes and gives a brief description of each. ^ Resource Class^ Description | | Textures| Textures for walls and
- jdoom_version_1_15_0-beta1_.4 @games
- int value in the range [0...1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an indiv... the player the power of flight. * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing the [[automap]]. * Changed: [[ccmd]] [[spawnmobj]]: Added an alternative means to sp... s would be spawned into the map at start. * [[ccmd]] [[exitlevel]]: Exit the current level via the n
- player_controls @devel
- ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... control code can just check those. === Binding classes for device bindings === Each device state is only usable in the highest active binding class in which it is bound. For example, let us say tha
- 1.9.0-beta5 @version
- ecuting the bind console command on events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforge.net
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not ... custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cm
- infine_script_reference @ded
- d ([[:hexen]]). | | fighter| True if the player's class is [[:fighter]] ([[:hexen]]). | | cleric| True if the player's class is [[:cleric]] ([[:hexen]]). | | mage| True if the player's class is [[:mage]] ([[:hexen]]). | ; ''IFNOT'' (cond... o ends, the InFine script resumes execution. ;''Cmd'' (console-command) : Execute a [[:console]] c
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... iewport and scissor fully managed by libgui's GL2 classes. * Oculus Rift rendering mode ({{:var|rend-v... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- 1.9.0-beta6.9 @version
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... l slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... e is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- 09}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be immediate, now only takes effect ... 496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} ===== U... ed with Shift-Tilde.) * New command [[:apropos_cmd]] that summarizes all information containing a sp
- 1.9.0-beta6.8 @version
- 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- readme_macos @guide:2.1
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.1
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.2
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M